Jared Hoffman asks:
I have some timing questions on the final version of the Quetsivoo. It was changed at the last minute so that your other ferengi only get the Past Icon if you have 3 past ferengi on the ship. So, assuming you start with what I'll call 3 "natuarl" past ferengi, all the ferengi on the ship gain Past. If your "natural" past ferengi get stopped during the mission attempt, do the others retain their past icon and does the ship attributes stay boosted. In summary, when do the other ferengi loose their past icons? When there are less than 3 "natural" and "gained" past ferengi on the ship unstopped?
They do not lose their icons. As long as the condition is met, Ferengi aboard the ship continue to have that icon. The ability on Quetsivoo does not discriminate between personnel who have the past icon printed on them and those who gain it otherwise.

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DJstormtrooper42 asks:
Two questions:

1st
From the rulebook:
"During your turn, effects from your opponent’s cards may not include or consider your stopped personnel."

If this is the case, how does a card like A Bad End or Don't Let It End This Way legally function?

2nd
"You cannot use another card’s text to affect one of your stopped personnel or ships."

If this is the case, can a affected by Brief Reunion be killed while stopped?
For your first question, the golden rule of CCGs is that cards may break a rule if they explicitly do so. A Bad End and Don't Let It End This Way explicitly break the rule about whom dilemmas can affect.

For your second question, yes, a personnel placed in play by Brief Reunion will still be killed at the end of the turn even if that personnel is stopped. The reason is the same as why Michael Eddington will still be killed if his ability is used and he is stopped: you activated the game text before the personnel in question was stopped. An effect that is already pending on a personnel or ship is not cancelled just because that personnel has been stopped.

garetjax asks:
Can "A few minor difficulties" be destroyed by it's gametext, if the player who commands this event has the Talnot in play and a copy of the event in the discard pile?
And as a second question can i save this event with Miles Repair chief, if it would be destroyed by it's own gametext?
Effects belong to the commander of the card that produced them. When A Few Minor Difficulties destroys itself, it is being destroyed by whoever commands it. Because it is not an opponent destroying it (you are), neither Miles O'Brien nor Talnot can change that.